Ship Slicer
As an action, a crewmember can dictate a one-word command to a ship you can see within 600 feet. The target must succeed on an Intelligence saving throw (DC = 8 + prof. bonus + ship's charisma modifier) or follow the command on its next turn. If the ship is directly piloted by a humanoid that is not incapacitated, it gains a bonus to the saving throw equal to that crewmember’s Intelligence modifier. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the ability ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Deactivate. The target becomes disabled and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Halt. The target doesn’t move and takes no actions. This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.