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DSD1 Dwarf Spider Droid

Large droid · CR 2
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DSD1 Dwarf Spider Droid
A wall-climbing Separatist battle droid with a fixed blaster cannon that strafes infantry and self-destructs when crippled.
Artillery
How to run itSnipe with the cannon and Burst on clusters from walls; it can't pivot fast, so let mobile foes flank, and Self-Destruct once bloodied and surrounded.

The DSD1 dwarf spider droid, also known as the burrowing spider droid because it was first used to destroy opposition in narrow mine shafts, is a battle droid manufactured by the Commerce Guild to support the cause of the Separatists, and also used to punish customers who decline to pay their taxes to the Commerce Guild.Characteristics. The DSD1 is similar in function to a typical combat vehicle. Its main weapon is a long central blaster cannon mounted on its dome that is capable of firing either rapid anti-personnel rounds, or slower high-intensity blasts that can destroy light vehicles. The droid's small frame and four all-terrain legs make it suitable for warfare in dangerous mines, and the adjustable legs lets it attain better elevation for the blaster cannon. Its legs are able to walk straight up and down walls and narrow cliffsides. However, because of the fixed laser cannon, it can not turn around to track enemies, thus making it inferior to speedy targets. Also, the length of this cannon sometimes hinders it in confined areas.Behavior. The droid communicates in a beeping language similar to Binary. It seems to have basic emotions, such as frustration. They do not do anything that they predict will harm themselves.After the Clone Wars. Though most Separatist war vehicles were deactivated after the end of the Clone Wars, the dwarf spider droids were recommissioned through Imperial command and used by the Galactic Empire to enforce the submission of former Separatist worlds, fighting against the remnants of the very government that once used them, with the Stormtrooper Corps using the droids as their mechanical attack dogs. They would remain utilized throughout the Empire's reign, and it was not uncommon to see these droids alongside stormtroopers at Imperial checkpoints.

Armor Class 16 · Hit Points 32 (5d10+5) · Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
15 16 12 10 10 9

Circuitry (Trait). The spider droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Spider Climb (Trait). The spider droid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Blaster Cannon (Action). Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 9 (1d12+3) energy damage.

Burst (Action). The spider droid sprays a 10-foot-cube area within normal range with shots. Each creature in the area must make a DC 13 Dexterity saving throw, taking 9 (1d12+3) energy damage on a failed save, or half as much on a successful one.

Claw (Action). Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) kinetic damage.

Self-Destruct (Action). When the spider droid is reduced to half of its hit point maximum and is within 20 feet of a hostile creature, it attempts to self-destruct. Each creature within 20 feet of it must make a DC 13 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one.