Holocron

Fyrnock

Medium beast · CR 1/2
sizeMediumcr1/2
Fyrnock
A darkness-dwelling silicon predator that fights with reckless abandon, trading its own safety for vicious clawing flurries.
Brute
How to run itFight only in darkness — sunlight wrecks it — and go Reckless each turn for advantage on its two claws, accepting hits back to maximize damage.

Fyrnocks were silicon-based creatures found inhabiting Fort Anaxes, a military base used by the Grand Army of the Republic during the Clone Wars. Fyrnocks were hurt by sunlight and could only live under the cover of darkness, in which they became fierce predators. However, they were immune to lights that were not solar-based.

Armor Class 14 · Hit Points 16 (3d8 + 3) · Speed 30 ft.

STR DEX CON INT WIS CHA
15 16 13 3 10 7

Reckless (Trait). At the start of its turn, the fyrnock can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Sunlight Hypersensitivity (Trait). The fyrnock takes 5 fire damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Multiattack (Action). The fyrnock makes two claw attacks.

Claw (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) kinetic damage.