Holocron

Trooper, Demolitions

Medium humanoid · CR 1/2
sizeMediumcr1/2
Trooper, Demolitions
A fragile sapper trooper who seeds the field with mines, breaching charges, and grenades to blow apart cover and clustered foes.
Controller
How to run itPre-set mines and charges to channel the party, throw frags at groups, and detonate charges remotely; keep it well back since it folds in melee.

Whether clones, conscripts, or academy recruits, the backbone of the central government's war and peace machine are well trained, well armed, and well armored individuals. Deployed throughout the galaxy to deal with threats to authority, these troopers have various roles and specialties.

Armor Class 16 · Hit Points 16 (2d10 + 6) · Speed 30 ft.

STR DEX CON INT WIS CHA
13 14 16 11 10 9

Fragmentation Grenade (Action). The trooper throws a grenade, choosing a point within 35 feet. Each creature within 10 feet must make a DC 12 Dexterity saving throw. A creature takes 2d6 kinetic damage on a failed save, or half as much as on a successful one.

Set Mine (Action). After setting this mine, a laser line imperceptible to normal vision extends up to 15 feet out. When the laser is tripped, the mine explodes, and each creature within 15 feet of it must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 3d6 kinetic damage, or half as much on a successful one.

Breaching Charge (Action). After spending at least 30 seconds setting the charge, the trooper may attach the charge to a surface. The charge can be set with a 6-second timer, or detonated remotely using a remote detonator, which the trooper has. Once detonated, the breaching charge destroys an unenhanced section of wall up to 10 feet wide, 10 feet tall, and 5 feet deep. Additionally, each creature within 20 feet of the charge must make a DC 15 Dexterity saving throw. A creature takes 3d6 fire damage and 3d6 kinetic damage on a failed save, or half as much on a successful one. A construct makes this save with disadvantage. If the breaching charge is installed on the construct, it automatically fails the saving throw.

Blaster Pistol (Action). Ranged Weapon Attack: +4 to hit, range 40/160 ft., one target. Hit: 5 (1d6+2) energy damage.