Trooper, Shore
Whether clones, conscripts, or academy recruits, the backbone of the central government's war and peace machine are well trained, well armed, and well armored individuals. Deployed throughout the galaxy to deal with threats to authority, these troopers have various roles and specialties.
Armor Class 16 · Hit Points 26 (4d8 + 8) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 16 | 14 | 11 | 11 | 12 |
Multiattack (Action). The trooper makes two blaster rifle or stock strike attacks.
Blaster Rifle (Action). Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 7 (1d6 + 3) energy damage.
Stock Strike (Action). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) kinetic damage.
Thermal Grenade (Action). The captain throws a grenade, choosing a point within 40 feet Each creature within 10 feet must make a DC 14 Dexterity saving throw. A creature takes 2d6 fire and 2d6 kinetic damage on a failed save, or half as much as on a successful one. Additionally, on a failed save, the creature is knocked prone.