Trooper, Headhunter

Whether clones, conscripts, or academy recruits, the backbone of the central government's war and peace machine are well trained, well armed, and well armored individuals. Deployed throughout the galaxy to deal with threats to authority, these troopers have various roles and specialties.
Armor Class 14 · Hit Points 23 (5d8) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 16 | 10 | 12 | 15 | 10 |
Cunning Action (Trait). On each of its turns, the trooper can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (Trait). The trooper deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the trooper that isn't incapacitated and the trooper doesn't have disadvantage on the attack roll.
Sniper Rifle (Action). Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 9 (1d12+3) energy damage.
Vibrodagger (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) kinetic damage.