Gundark, Matriarch

Armor Class 15 · Hit Points 90 (12d10 + 24) · Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 14 | 15 | 6 | 15 | 9 |
Aura of Blood Thirst (Trait). If the matriarch isn't incapacitated, any other gundark can make a melee attack as a bonus action while within 10 feet of the matriarch.
Rampage (Trait). When the matriarch reduces a creature to 0 hit points with a melee attack on its turn, the matriarch can take a bonus action to move up to half its speed and make a claw attack.
Keen Hearing and Smell (Trait). The matriarch has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack (Action). The matriarch can make four attacks: two with its claws and two with its gigantic claws.
Claw (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) kinetic damage.
Gigantic Claw (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) kinetic damage.