Hutt Wrestler
Armor Class 11 · Hit Points 126 (12d10 + 60) · Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 | 8 | 20 | 14 | 10 | 10 |
Physicality (Trait). The Hutt uses his strength score for Intimidation checks.
Multiattack (Action). The Hutt makes two slam attacks.
Slam (Action). Melee Weapon Attack +8 to hit, reach 5 ft., one target. Hit 9 (1d8 + 5) kinetic damage, and the target must succeed on a Dexterity saving throw (DC 16) or become grappled.
Tail (Action). Melee Weapon Attack +8 to hit, reach 10 ft., one target. Hit 14 (2d8 + 5) kinetic damage, and the target is knocked prone.
Crush (Action). The Hutt can crush an opponent grappled by the Hutt. A grappled creature must make a Strength saving throw (DC 16). On a failure, the creature takes 14 (2d8 + 5) kinetic damage and becomes restrained. A creature who is restrained by the Hutt has disadvantage on this saving throw.