Holocron

Hutt Wrestler

Large humanoid · CR 8
sizeLargecr8
A slow mountain of muscle that slams foes into grapples, then crushes the trapped victim until they're restrained and broken.
Brute
How to run itSlam a melee PC to grapple them, then Crush each turn for big damage and the restrained condition; use Tail's 10-ft reach to knock down anyone who stays back.

Armor Class 11 · Hit Points 126 (12d10 + 60) · Speed 20 ft.

STR DEX CON INT WIS CHA
20 8 20 14 10 10

Physicality (Trait). The Hutt uses his strength score for Intimidation checks.

Multiattack (Action). The Hutt makes two slam attacks.

Slam (Action). Melee Weapon Attack +8 to hit, reach 5 ft., one target. Hit 9 (1d8 + 5) kinetic damage, and the target must succeed on a Dexterity saving throw (DC 16) or become grappled.

Tail (Action). Melee Weapon Attack +8 to hit, reach 10 ft., one target. Hit 14 (2d8 + 5) kinetic damage, and the target is knocked prone.

Crush (Action). The Hutt can crush an opponent grappled by the Hutt. A grappled creature must make a Strength saving throw (DC 16). On a failure, the creature takes 14 (2d8 + 5) kinetic damage and becomes restrained. A creature who is restrained by the Hutt has disadvantage on this saving throw.