Holocron

Gundark, Alpha

Large beast · CR 9
sizeLargecr9
Gundark, Alpha
A massive gundark that grapples and restrains a victim in one claw, then bites or pummels the helpless prey while wrecking any cover.
Brute
How to run itClaw to grapple and restrain a frontliner, then Pummel that held target turn after turn; use Siege Monster to smash barricades the party hides behind.

Armor Class 14 · Hit Points 157 (15d10+75) · Speed 40 ft.

STR DEX CON INT WIS CHA
20 15 20 3 9 7

Siege Monster (Trait). The gundark deals double damage to objects and structures.

Keen Sight and Smell (Trait). The gundark has advantage on Wisdom (Perception) checks that rely on sight or smell.

Multiattack (Action). The gundark makes two attacks with its claws. It then makes one bite attack or one pummel attack.

Claw (Action). Melee Weapon Attack: +9 to hit, reach 5 ft, one target, hit 12 (2d6+5) kinetic damage. The target is grappled (escape DC 15) if that claw isn't already grappling a creature. Until the grapple ends, the creature is restrained.

Bite (Action). Melee Weapon Attack: +9 to hit, reach 5 ft, one target, hit 9 (1d8+5) kinetic damage.

Pummel (Action). The monster makes one claw attack against a creature it is grappling. The the attack hits, the monster takes the claw's damage.