Terentatek

Armor Class 16 · Hit Points 190 (20d10+80) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 12 | 18 | 8 | 11 | 3 |
Force Resistance (Trait). The terentatek has advantage on saving throws against force powers and resistance to damage dealt by force powers.
Sith-born (Trait). Dark forcecasters and Sith (species) have advantage on Animal Handling checks on Terentatek.
Multiattack (Action). The Terentatek makes three attacks, once with its tusks and twice with its claws.
Tusks (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 22 (5d8+3) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 15) or become poisoned and take 2 (1d4) toxin damage per turn.
Claws (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 18 (5d6+3) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 15) or become poisoned and take 2 (1d4) toxin damage per turn.
Rock (Action). Ranged Weapon Attack: +3 to hit, range 30/70 ft., one creature. Hit: 15 (4d6+3) kinetic damage.