Holocron

Terentatek

Large aberration · CR 9
sizeLargecr9
Terentatek
A massive Force-resistant aberration that mauls casters with poisoned tusks and claws and laughs off the powers thrown at it.
Brute
How to run itCharge the Force-users it shrugs off, multiattack tusks and claws to stack poison saves, and hurl rocks at anyone who keeps distance.

Armor Class 16 · Hit Points 190 (20d10+80) · Speed 30 ft.

STR DEX CON INT WIS CHA
17 12 18 8 11 3

Force Resistance (Trait). The terentatek has advantage on saving throws against force powers and resistance to damage dealt by force powers.

Sith-born (Trait). Dark forcecasters and Sith (species) have advantage on Animal Handling checks on Terentatek.

Multiattack (Action). The Terentatek makes three attacks, once with its tusks and twice with its claws.

Tusks (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 22 (5d8+3) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 15) or become poisoned and take 2 (1d4) toxin damage per turn.

Claws (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 18 (5d6+3) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 15) or become poisoned and take 2 (1d4) toxin damage per turn.

Rock (Action). Ranged Weapon Attack: +3 to hit, range 30/70 ft., one creature. Hit: 15 (4d6+3) kinetic damage.