Holocron

Hssiss

Large aberration · CR 7
sizeLargecr7
Hssiss
A dark-side Sith lizard that turns invisible to stalk prey, then bites to grapple, restrain, and pump venom into a held victim.
Lurker
How to run itGo Invisible and approach unseen, open with a Bite to grapple and poison a target, then claw nearby PCs; re-cloak and reposition if the fight turns.

Armor Class 18 · Hit Points 125 (15d10+45) · Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
19 14 17 9 12 8

Amphibious (Trait). The dragon can breathe air and water.

Sith-born (Trait). Dark forcecasters and Sith (species) have advantage on Animal Handling checks against Hssiss.

Multiattack (Action). The Hssiss makes three attacks, once with its bite and twice with its claws.

Bite (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (3d8+4) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 17) or become poisoned and take 6 (2d6) toxin damage per turn. The target is also grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Hssiss can't bite another target

Claws (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (3d6+4) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 15) or become poisoned and take 6 (2d6) toxin damage per turn.

Invisibility (Action). The Hssiss magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a power).