Knobby White Spider

Armor Class 15 · Hit Points 112 (15d10 + 30) · Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 8 | 15 | 2 | 10 | 5 |
Distress Spores (Trait). When the spider takes damage, all other spiders within 240 feet of it can sense its pain.
False Appearance (Trait). While the spider remains motionless, it is indistinguishable from a normal gnarltree.
Multiattack (Action). The spider makes two slam attacks.
Slam (Action). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) kinetic damage.
Pacifying Spores (Action). The spider ejects spores in 15-foot cone. All creatures in the area must succeed on a DC 14 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Stinger (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) kinetic damage, and the target must make a DC 15 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.