Holocron

Marksman-H Remote

Tiny droid · CR 0
sizeTinycr0
A darting training remote with a non-lethal stunner, harmless alone but built to test a marksman's aim.
Skirmisher
How to run itFloat and weave at range, popping off the harmless Stunner; run it as a moving target, not a threat — it deals only non-lethal damage and dies to one hit.

Combat remotes (or "seeker droids" or "training remotes") are fast-moving and unpredictable. Commonly used by marksmen to improve aim and reaction time, they are equipped with non-lethal blasters to prevent injuries, and are usually shot at with light-only blasts.

Armor Class 11 · Hit Points 1 (1d4-1) · Speed fly 30 ft.

STR DEX CON INT WIS CHA
2 16 8 2 12 4

Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Safety Restraints (Trait). The droid deals only non-lethal damage.

Interfaced Distraction Protocol (Trait). While you are interfaced with this droid via the tracker droid interface tech power, when your droid is within 5 feet of a target, you do not provoke opportunity attacks when moving out of that creature's reach.

Stunner (Action). Ranged Weapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 1 energy damage.