Holocron

Sith Probe Droid

Tiny droid · CR 0
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Sith Probe Droid
A tiny stealth-plated spy droid that scans unseen and jabs with a shockprod, deadlier for what it reports than what it hits.
Skirmisher
How to run itFly in fast, jab once with the shockprod, and use Flyby to escape without provoking; its real job is to scout and slip away before it's swatted.

Sith probe droids were designed as passive spy units, and were plated with energy-absorbing stealth armor that baffled most sensor scans. However, weaponry could be mounted on the Sith Probe Droids in many configurations: the most common being a miniaturized grenade launcher. Armaments adopted by the Sith included blaster cannons, stun blasters, and dart launchers loaded with poison needles.

Armor Class 11 · Hit Points 1 (1d4-1) · Speed 5 ft., fly 60 ft.

STR DEX CON INT WIS CHA
3 13 8 2 12 7

Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Flyby (Trait). The droid doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight (Trait). The droid has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Shockprod (Action). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 lightning damage.