Monkey-Lizard Swarm
Medium swarm of Tiny beasts · CR 1/2
sizeMediumcr1/2
A boiling mass of tiny lizards that climbs over prey and bites as one, fiercest while its numbers hold.
Minion
How to run itMove it into a PC's space and bite with Pack Tactics advantage while above half HP; its damage halves once thinned, so it hits hardest in the opening rounds.
Armor Class 12 · Hit Points 24 (7d8-7) · Speed 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 | 14 | 8 | 3 | 12 | 6 |
Pack Tactics (Trait). The swarm has advantage on attack rolls against a creature while at more than half of its hit points.
Swarm (Trait). The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny porg. The swarm can't regain hit points or gain temporary hit points.
Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) kinetic damage, or 3 (1d6) kinetic damage if the swarm has half of its hit points or fewer.