Holocron

Officer, Junior

Medium humanoid · CR 1/2
sizeMediumcr1/2
Officer, Junior
A field officer whose presence sharpens nearby troops' aim and who hides behind expendable soldiers when shots come his way.
Leader
How to run itStay within 30 ft of allies for the +1 aura, spend actions on Command Ally for bonus attacks, and Human Shield ranged hits onto a nearby trooper.

Armor Class 12 · Hit Points 13 (3d8) · Speed 30 ft.

STR DEX CON INT WIS CHA
10 12 10 14 11 12

Aura of Command (Trait). Friendly creatures that it can see and hear the officer within 30 feet of it add a +1 bonus to their attack and damage rolls. This effect ends if the officer is incapacitated.

Blaster Carbine (Action). Ranged Weapon Attack: +3 to hit, range 60/240 ft., one target. Hit: 4 (1d6 + 1) energy damage.

Command Ally (Action). The junior officer targets one ally within 30 feet of it. If the target can hear the officer, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Human Shield (Reaction). When the officer is targeted by a ranged attack while an ally is within 5 ft of it, the officer can use its reaction to cause that ally to be targeted by the attack instead.