Holocron

Scurrier

Small beast · CR 1/4
sizeSmallcr1/4
Scurrier
A fast, snouted Tatooine scavenger that's harmless alone but vicious when its pack swarms a single victim.
Minion
How to run itRun them in numbers so Pack Tactics grants advantage; gang several onto one isolated PC and lead with the heavier ram attack.

Scurriers are a species of small creatures native to Tatooine. The bipedal runners sport an elongated snout, horn-like appendages, and a pointed tail. They are present in the streets of cities like Mos Eisley and in the vicinity of more isolated settlements like the Lars moisture farm.

Armor Class 11 · Hit Points 7 (2d6) · Speed 30 ft.

STR DEX CON INT WIS CHA
7 15 11 2 10 4

Keen Smell (Trait). The scurrier has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics (Trait). The scurrier has advantage on an attack roll against a creature if at least one of the scurrier's allies is within 5 feet of the creature and the ally isn't incapacitated.

Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) kinetic damage.

Ram (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) kinetic damage.