Holocron

Appendix A: Conditions

Player's Handbook · chapter

Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a power, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

The following definitions specify what happens to a creature while it is subjected to a condition.

In this chapter1Blinded2Charmed3Corroded4Deafened5Diseased6Exhaustion7Frightened8Grappled9Ignited10Incapacitated11Invisible12Paralyzed13Petrified14Poisoned15Prone16Restrained17Shocked18Slowed19Stunned20Unconscious21Weakened