Holocron

Exhaustion

Player's Handbook · Appendix A: Conditions

Some special abilities and environmental hazards, and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.

Exhaustion Level
Level Effect
1 Disadvantage on ability checks
2 1 slowed level
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 4 slowed levels
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current exhaustion level increases by the amount specified in the effect's description.

A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has 1 slowed level and has disadvantage on ability checks.

An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.

Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.