Holocron

Appendix B: Recommended Variant Rules

Player's Handbook · chapter

House/variant rules are optional additions to GM each game that in some way enhance or alter game play. Generally, they are done to alleviate stress from the GM, to improve player engagement, or to help a player realize a character goal. This appendix includes a number of variant rule options, all of which I offer at my table.

I would encourage you to become familiar with the core content of this conversion before you decide if these house rules are right for you.

In this chapter1Defense Rolls2Saving Throw Checks3Force and Tech Prowess4Simplified Forcecasting5ASI and a Feat6Crueler Criticals7Milestone Leveling8Bonus Action Consumables9Hunted