ASI and a Feat
Player's Handbook · Appendix B: Recommended Variant Rules
This one is simple. At level 4, 8, 12, 16, and 19, when a player gets the opportunity to choose between adding 2 to their ability scores or a feat, I'm letting them add 1 to an ability score and choose a feat.
Now, this is going to create more powerful players, which means you need to pit them against more powerful monsters. I, personally, love this rule because I know it helps experienced players realize the exact character they want and helps to differentiate different characters of the same class. Then again, I'm a huge proponent of feats in general.
Why I Recommend This Rule
I love feats and I love powerful player characters, so as a GM this rule works well for me. It's not for everyone.