Holocron

Special Weapons

Player's Handbook · Equipment

Weapons with special rules are described below.

Net

A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on formless or Huge or larger creatures. A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. The net has an AC of 10, 5 hit points, and immunity to all damage not dealt by melee weapons. Destroying the net frees the creature without harming it and immediately ends the net's effects. While a creature is restrained by a net, you can make no further attacks with it.

Vibrodart

Due to their diminutive size, vibrodarts make ineffective melee weapons. Melee attack rolls made with them are made at disadvantage.

Wrist Launcher

Rather than traditional power cells, the wrist launcher fires specialized projectiles in the form of darts, small missiles, or specialized canisters.

Blasters
Name Cost Damage Weight Properties
Simple Blasters
Blaster carbine 425 cr 1d6 energy 5.50 lb Power cell (range 70/280), reload 16, two-handed
Blaster pistol 175 cr 1d6 energy 2.50 lb Power cell (range 50/200), reload 16
Bowcaster 1,150 cr 1d10 energy 11.00 lb Burst 4, power cell (range 50/200), reload 4, strength 13, two-handed
Hold-out 225 cr 1d4 energy 0.50 lb Hidden, light, power cell (range 30/120), reload 8
Ion carbine 600 cr 1d4 ion 6.00 lb Power cell (range 60/240), reload 12, two-handed
Ion pistol 250 cr 1d3 ion 1.00 lb Power cell (range 40/160), reload 16
Light pistol 250 cr 1d4 energy 0.50 lb Light, power cell (range 40/160), reload 8
Light repeater 625 cr 1d6 energy 6.00 lb Auto, power cell (range 50/200), rapid 5, reload 20, two-handed
Light slugpistol 250 cr 1d4 kinetic 1.00 lb Light, reload 8, slug cartridge (range 35/140)
Scattergun 625 cr 1d6 kinetic 2.00 lb Burst 2, reload 8, slug cartridge (range 30/120), strength 11
Shotgun 725 cr 2d4 kinetic 6.50 lb Burst 2, reload 4, slug cartridge (range 30/120), strength 11, two-handed
Slugpistol 325 cr 1d6 kinetic 3.00 lb Rapid 8, reload 16, slug cartridge (range 40/160), strength 11
Wristblaster 200 cr 1d4 energy 0.50 lb Disguised, fixed, light, power cell (range 30/120), reload 8
Wrist launcher 400 cr 2.00 lb Fixed, reload 1, special (range 30/120)
Name Cost Damage Weight Properties
Martial Blasters
Assault cannon 1,550 cr 1d12 energy 15.00 lb Burst 4, power cell (range 90/360), reload 4, strength 15, two-handed
Beam rifle 1,850 cr 2d6 energy 16.00 lb Penetrating 2, power cell (range 150/600), reload 2, strength 15, two-handed
Blaster rifle 525 cr 1d8 energy 7.50 lb Power cell (range 105/420), reload 12, two-handed
Carbine rifle 925 cr 1d8 energy 8.50 lb Auto, power cell (range 90/360), rapid 3, reload 12, strength 11, two-handed
Cycler rifle 825 cr 1d8 kinetic 7.50 lb Rapid 2, reload 8, slug cartridge (range 90/360), strength 11, two-handed
Heavy blaster rifle 1,025 cr 2d4 energy 10.00 lb Power cell (range 100/400), rapid 2, reload 8, strength 13, two-handed
Heavy bowcaster 1,750 cr 1d12 energy 15.50 lb Burst 2, power cell (range 90/360), reload 4, strength 17, two-handed
Heavy carbine 775 cr 1d8 energy 7.50 lb Power cell (range 60/240), rapid 4, reload 16, strength 11, two-handed
Heavy pistol 300 cr 1d8 energy 4.00 lb Power cell (range 45/180), reload 16
Heavy repeater 1,225 cr 2d4 energy 11.00 lb Auto, burst 4, power cell (range 80/320), rapid 4, reload 8, strength 13, two-handed
Heavy shotgun 1,125 cr 2d4 kinetic 9.50 lb Burst 2, reload 8, slug cartridge (range 60/240), strength 13, two-handed
Heavy slugpistol 375 cr 1d8 kinetic 3.50 lb Rapid 8, reload 12, slug cartridge (range 30/120)
Hunting rifle 1,000 cr 1d10 kinetic 11.00 lb Reload 4, slug cartridge (range 125/500), strength 11, two-handed
Ion cannon 3,800 cr 1d10 ion 16.50 lb Auto, burst 4, power cell (range 90/360), reload 4, strength 15, two-handed
Ion rifle 1,150 cr 1d6 ion 8.00 lb Power cell (range 80/320), reload 8, two-handed
Repeating blaster 1,025 cr 1d8 energy 9.00 lb Auto, burst 4, power cell (range 75/300), rapid 4, reload 8, strength 11, two-handed
Rotary cannon 1,500 cr 1d10 energy 12.50 lb Auto, power cell (range 75/300), rapid 2, reload 8, strength 13, two-handed
Slugthrower 525 cr 1d8 kinetic 7.50 lb Reload 12, slug cartridge (range 105/420), two-handed
Sniper rifle 1,300 cr 1d12 energy 13.50 lb Power cell (range 150/600), reload 2, strength 13, two-handed
Subrepeater 625 cr 1d6 energy 4.00 lb Auto, rapid 4, light, power cell (range 30/120), reload 16, strength 11
Lightweapons
Name Cost Damage Weight Properties
Simple Lightweapons
Lightblade 375 cr 1d6 energy 1.50 lb Finesse, hidden, luminous
Lightclub 1,300 cr 1d10 energy 3.75 lb Dexterity 11, heavy, luminous, two-handed
Lightdagger 425 cr 1d4 energy 1.00 lb Finesse, hidden, light, luminous, thrown (range 20/60)
Lightsaber 450 cr 1d6 energy 2.25 lb Hidden, luminous, versatile (2d4)
Lightstaff 1,275 cr 2d4 energy 4.25 lb Dexterity 11, luminous, reach, two-handed
Martial Lightweapons
Doublesaber 725 cr 1d8 energy 2.25 lb Double (1d8 energy), finesse, luminous
Doubleshoto 700 cr 1d6 energy 1.75 lb Double (1d6 energy), finesse, light, luminous
Great-saber 1,725 cr 2d6 energy 3.25 lb Dexterity 11, luminous, two-handed
Lightaxe 1,550 cr 1d12 energy 3.75 lb Dexterity 11, heavy, luminous, two-handed
Lightfoil 475 cr 1d8 energy 1.50 lb Finesse, hidden, luminous
Martial lightsaber 550 cr 1d8 energy 2.25 lb Hidden, luminous, versatile (1d10)
Pikesaber 1,675 cr 1d10 energy 5.25 lb Dexterity 11, luminous, reach, two-handed
Saberwhip 750 cr 1d4 energy 3.50 lb Finesse, hidden, luminous, reach
Shotosaber 450 cr 1d6 energy 1.00 lb Finesse, hidden, light, luminous
Splitsaber 1,500 cr 2d4 energy 3 lb Double (2d4 energy), interlocking, luminous
Splitshoto 1,150 cr 1d8 energy 2.00 lb Double (1d8 energy), interlocking, light, luminous
Vibroweapons
Name Cost Damage Weight Properties
Simple Vibroweapons
Techaxe 75 cr 1d6 kinetic 1.00 lb Light, thrown (range 25/75)
Vibrodagger 50 cr 1d4 kinetic 0.50 lb Finesse, light, thrown (range 20/60)
Vibrodart 5 cr 1d4 kinetic 0.50 lb Finesse, special, thrown (range 20/60)
Vibroknuckler 75 cr 1d6 kinetic 1.25 lb Hidden, light
Vibromace 700 cr 1d10 kinetic 7.00 lb Dexterity 11, heavy, two-handed
Vibrospear 125 cr 1d6 kinetic 4.00 lb Thrown (range 25/75), versatile (2d4)
Vibrostaff 100 cr 1d6 kinetic 4.00 lb Versatile (2d4)
Martial Vibroweapons
Chakram 175 cr 1d6 kinetic 3.00 lb Finesse, returning, thrown (range 30/90)
Doubleblade 400 cr 1d6 kinetic 3.50 lb Double (1d6 kinetic), finesse, light
Doublesword 450 cr 1d8 kinetic 5.50 lb Double (1d8 kinetic), finesse
Hidden blade 75 cr 1d4 kinetic 1.00 lb Finesse, fixed, hidden, light
Net 300 cr 3.00 lb Light, finesse, special, thrown (range 15)
Techblade 100 cr 1d6 kinetic 1.50 lb Finesse, light
Techstaff 650 cr 2d4 kinetic 5.25 lb Dexterity 11, double (2d4 kinetic), light
Vibroaxe 950 cr 1d12 kinetic 9.25 lb Dexterity 11, heavy, two-handed
Vibroblade 200 cr 1d8 kinetic 5.00 lb Versatile (1d10)
Vibropike 950 cr 1d10 kinetic 9.25 lb Dexterity 11, reach, two-handed
Vibrorapier 150 cr 1d8 kinetic 3.50 lb Finesse
Vibrosword 1,150 cr 2d6 kinetic 9.25 lb Dexterity 11, two-handed
Vibrowhip 275 cr 1d4 kinetic 3.50 lb Finesse, reach