Equipment
The marketplace of a large city teems with buyers and sellers of many sorts: Jawas peddling refurbished wares (or trying to steal from careless travelers), Ugnauts selling various technology scrap, Twi'lek armstechs and Mirialan synthweavers. In the largest cities, almost anything imaginable is offered for sale, from exotic spices and luxurious clothing to speeders and spaceships.
For an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between life and death in a stronghold or the untamed wilds. This chapter details the mundane and exotic merchandise that adventurers commonly find useful in the face of the threats that the worlds of D&D present.
Variant: Starting Wealth by Class
| Class | Funds |
|---|---|
| Berserker | 5d4 x 100 cr |
| Consular | 5d4 x 100 cr |
| Engineer | 6d4 x 100 cr |
| Fighter | 8d4 x 100 cr |
| Guardian | 8d4 x 100 cr |
| Class | Funds |
|---|---|
| Monk | 4d4 x 100 cr |
| Operative | 7d4 x 100 cr |
| Scholar | 6d4 x 100 cr |
| Scout | 8d4 x 100 cr |
| Sentinel | 6d4 x 100 cr |