Holocron

Wealth

Player's Handbook · Equipment

Wealth generally appears in the form of credits. The Galactic Republic and Sith Empire have their own mints, but in most worlds, the chits are interchangeable. Other trade goods, gemstones, artifacts, and property can reflect your character's financial well-being. Members of the lower class trade in goods, bartering for what they need and paying taxes in raw materials. Members of the nobility trade either in legal rights, such as the rights to a mine, a port, or a company, or in high denomination credits. Only merchants, adventurers, and those offering professional services for hire commonly deal in credits.

Currency

Credits come in a variety of denominations: from a single chit to cards loaded with incredible value. While the Republic and Empire have their own currencies, in most worlds they can be used interchangeably.

With ten credits, a character can buy a power cell, a stylus, or a glowrod. A skilled (but not exceptional) artisan can earn ten credits a day. The credit is the standard unit of measure for wealth, even if the chit itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of credits, the transactions don't usually involve the exchange of individual chits. Rather, the credit is a standard measure of value, and the actual exchange is in credit cards, letters of credit, or valuable goods.

A standard chit weighs about a third of an ounce, so fifty chits weigh a pound.

Selling Treasure

Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.

Arms, Armor, and Other Equipment

As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Used weapons and armor aren't always in good enough condition to sell.

Enhanced Items

Selling enhanced items can be problematic. Finding someone to find an overtuned blaster isn't hard, but the most unique of items are beyond all but the wealthiest denizens. Likewise, aside from a few common enhanced items, you won't normally come across enhanced items to purchase. The value of special equipment is far beyond simple credits and should always be treated as such.

Gems, Jewelry, and Art Objects

These items retain their full value in the marketplace, and you can either trade them in for credits or use them as currency for other transactions. For exceptionally valuable treasures, the GM might require you to find a buyer in a large city or even another planet.

Trade Goods

In the Outer Rim, many people conduct transactions through barter. Like gems and art objects, trade goods—raw materials like bags of salt, livestock, and so on—retain their full value in the market and can be used as currency.

At Higher Levels

As characters progress to higher levels, there is an expectation of increased wealth, be it in the shape of coin or equipment. The below table serves as a target for how much each character should have earned at certain levels.

Wealth by Level
Level Wealth
1st
2nd 1,000 cr
3rd 2,500 cr
4th 5,000 cr
5th 10,000 cr
6th 20,000 cr
7th 35,000 cr
8th 50,000 cr
9th 75,000 cr
10th 125,000 cr
Level Wealth
11th 175,000 cr
12th 250,000 cr
13th 350,000 cr
14th 500,000 cr
15th 750,000 cr
16th 1,250,000 cr
17th 2,500,000 cr
18th 5,000,000 cr
19th 7,500,000 cr
20th 10,000,000 cr