Holocron

Utilities

Player's Handbook · Equipment

Binders

Binders can be used to restrain a Small or Medium creature with appropriate appendages. Applying binders takes an action, and the target must make a DC 14 Strength or Dexterity saving throw (the target chooses the ability to use). A hostile creature makes this save with advantage. Breaking the binders requires a DC 20 Strength check. Escaping them requires a DC 20 Dexterity check. A set of binders comes with one key. Without the key, unlocking the binders requires a DC 15 security kit to force open. Binders have an AC of 10 and 15 hit points. Destroying the binders frees the creature without harming it.

Chronometer

A chronometer is a device that measures and keeps linear time.

Field Rations (One day's)

Ration packs consist of dry foods suitable for extended travel, and are used when other food is scarce. Each pack is divided into portions and can provide enough food for one person per day.

Fusion Cutter

A fusion cutter is a handheld cutting tool popular among technicians. It can cut through almost any reinforced material, given enough time. The internal power cell supplies an hour's worth of continuous operation.

Glowrod

Glowrods create a beam of light illuminating the area around you in bright light for a 20-foot radius and dim light for an additional 20 feet. The glowrod lasts for 10 hours and can be recharged by connecting to a power source or by replacing the power cell.

Grappling Hook

A grappling hook allows a user to climb or ascend large objects. It can be mounted to a blaster, belt, or elsewhere. It has a 50-foot length.

Heat Generator

Heat generators are special devices typically worn on belts that function as a portable, personal heat supply. Activating or deactivating the generator requires a bonus action and, while active, you are adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. The generator lasts for 10 minutes and can be recharged by a power source or replacing the power cell.

Homing Beacon

A homing beacon is a device used to track starships or any other entity being transported. Homing beacons transmit using non-mass HoloNet transceivers able to be tracked through hyperspace. Homing beacons are small enough that they can easily be hidden inside a ship, or tucked into some crevice on its exterior.

Macrobinoculars

Macrobinoculars are handheld viewing devices that allow users to observe distant objects. Some models are able to see into space from the surface of a planet.

Item Cost Weight
Utilities
Bedroll 10 cr 7.00 lb
Blanket 5 cr 3.00 lb
Binders 50 cr 6.00 lb
Chronometer 100 cr 1.00 lb
Fibercord cable, 50 ft (rolled) 20 cr 2.00 lb
Field rations (one day's) 5 cr 1.00 lb
Fusion cutter 25 cr 2.00 lb
Glowrod 10 cr 2.00 lb
Grappling hook 50 cr 4.00 lb
Heat generator 400 cr 4.00 lb
Homing beacon 450 cr 1.00 lb
Hydrospanner 10 cr 2.00 lb
Macrobinoculars 750 cr 1.00 lb
Mess kit 20 cr 1.00 lb
Mirror 50 cr .50 lb
Ram, portable 40 cr 35.00 lb
Restraining bolt 350 cr 1.00 lb
Shovel 7 cr 5.00 lb
Tent, two-person 20 cr 5.00 lb

Mess Kit

This box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

Ram, Portable

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

Restraining Bolt

Restraining bolts are small, cylindrical devices that can be affixed to a droid in order to limit its functions and enforce its obedience. When inserted, a restraining bolt restricts the droid from any movement its master does not desire, and also forced it to respond to signals produced by a hand-held control unit.

Installing a restraining bolt takes 1 minute. The droid must make a DC 14 Constitution saving throw. A hostile droid makes this save with advantage. On a successful save, the restraining bolt overloads and is rendered useless. On a failed save, the restraining bolt is correctly installed, and the control unit can be used to actively control the droid. While the control unit is inactive, the droid can act freely but it can not attempt to remove the restraining bolt.