Called Shots
Often times, in combat, characters might want to target a specific body part or feature of their target when making an attack. This is commonly referred to as a "called shot." If this is a mechanic you want to implement in your game, consider using the following variant rule.
Calling A Shot
In order to make a called shot, you must first be making an attack roll with advantage. If you want to turn that attack into a called shot, you can choose to do so by forgoing that advantage. If you do so, and the attack hits, the hit becomes a called shot.
Effects
When you hit with a called shot, you can choose to deal normal weapon damage and then roll a d100 to determine the effect of the shot randomly using the Called Shot Effects table below. Alternatively, you can choose to roll your damage dice twice and take the lesser total. If you do so, you can choose the effect you want to cause on the Called Shot Effects table below, instead of determining it randomly.
Called Shot Effects
| d100 | Effect |
|---|---|
| 01-45 | Leg Shot. The creature gains 1 slowed level until the end of its next turn. |
| 46-90 | Arm Shot. The creature can not use an arm until the end of its next turn. If the creature has multiple arms, determine which arm is affected randomly. |
| 91-95 | Scatter Shot. If the creature attempts to cast a power before the end of its next turn, it must first make a concentration check (DC = 10 + the power's level). On a failure, any resources are spent and the power immediately fails. |
| 96-100 | Head Shot. The creature is blinded until the start of its next turn. |