The Rules Variant Rules Rulebook Optional rules a table can adopt to reshape how the game plays. Optional rules1ASI and a Feat2Aging3Alternate Casting4Alternative Armor5Alternative At-Wills and Extra Attack6Ammunition Sizes7Bonus Action Consumables8Bonus Proficiencies9Called Shots10Careful Checks11Combination Weapons12Compound Advantage13Compound Checks14Critical Saving Throws15Crueler Criticals16Defense Rolls17Destiny18Dismemberment19Dueling20Elevation21Exertion22Flanking23Force Alignment24Force and Tech Prowess25Force-Bond26Gestalt and Dichotomous Characters27Hunted28Invocation Versatility29Longer Rests30Milestone Leveling31Overlapping Features32Replacing Powers33Saving Throw Checks34Simplified Forcecasting35Simplified Styles and Masteries36Starship Destiny37Strenuous Combat38Tactical Initiative39Weapon Sundering40Wounds Onward →ASI and a Feat