Holocron

Force-Bond

Variant Rules · optional rule

When two Force-sensitive individuals spend time together, they can develop a powerful connection through the Force. While bonded in such a fashion, the two individuals gain a series of boons, depending on the strength of their bond. However, if the bond is unwilling, the individuals risk corruption by the dark side of the Force.

Developing a Bond

When one creature wants to develop a bond with another, they must spend 1 hour meditating, which can be done during a short rest, while within 30 feet of a target that they can see. At the end of this meditation, the target must make a Charisma saving throw. The DC of this saving throw is equal to the initiator's universal force save DC, and the target of this feature can choose to fail this save. On a failure, the two creature's develop a Force-bond.

Valid Targets

Only sentient creatures who can cast force powers of 1st-level or higher can develop a Force-bond, and a creature can only be bonded in such a way to one other creature a time.

Strengthening a Bond

In order to strengthen their bond, bond-mates must remain with a certain distance of each other, as shown below in the Bond Distance and DC by Tier table. They must spend one week times the tier they are trying to achieve. For instance, to progress from 1st to 2nd tier takes two weeks, while progressing from 2nd to 3rd takes an additional three weeks. This time does not have to be continuous; bond-mates can spend three days together, two days apart, and then four more days together to achieve 2nd tier.

Bond Distance and DC by Tier
Tier DC Bond Distance
1st 13 10 feet
2nd 14 30 feet
3rd 15 300 feet
4th 16 1 mile
5th 17 10 miles
Tier DC Bond Distance
6th 19 100 miles
7th 20 1,000 miles
8th 21 10,000 miles
9th 22 100,000 miles
10th 23 Limitless

Bond Features

At each tier, bond-mates unlock a certain feature. In order to benefit from these features, bond-mates must be within 10 feet of eachother. This distance changes as their bond strengthens, as shown above in the Bond Distance and DC by Tier table.

For instance, at 1st tier, the bond-mates must be within 10 feet of each other to benefit from their bond's features. At 2nd tier, however, they must only be within 30 feet of each other.

1st Tier

Both bond-mates always know precisely where their bond-mate is in relation to them, regardless of whether or not they can see or hear them.

2nd Tier

Both bond-mates can speak with each other as if they were standing within 5 feet, provided they share a language. At 6th tier, this communication becomes telepathic.

3rd Tier

Both bond-mates are constantly under the effects of the sense emotions force power, but they are only able to read each other's emotions. This does not require concentration for either bond-mate, and this feature can not be interrupted while both bond-mates are conscious.

4th Tier

As an action on each of their turns, bond-mates can pass items to each other. When a bond-mate uses their action in such a way, the other bond-mate must use their reaction to take the item.

5th Tier

Whenever a bond-mate makes an ability check or attack roll with advantage due to the other bond-mate taking the Help action, they can reroll one of the dice once.

6th Tier

When a bond-mate casts a force power, they can cast it as if they are standing within 5 feet of their bond-mate. If the power requires a target, and that target is not their bond-mate, they must be aware of the target's presence and location in order to target them with this power.

7th Tier

When a bond-mate casts a power of 1st-level or higher that targets only themself, they can also target their bond-mate.

8th Tier

Whenever a bond-mate is reduced to 0 hit points, but not killed outright, the other bond-mate can use their reaction to cause them to drop to 1 hit point instead.

Once this feature has been used, neither bond-mate can use it again until they both complete a long rest.

9th Tier

On their turn, one bond-mate can use their action to give their bond-mate an additional turn. If they do so, the targeted bond-mate immediately takes an additional turn after the current bond-mate's turn.

Once this feature has been used, neither bond-mate can use it again until they both complete a long rest.

10th Tier

Whenever a bond-mate takes damage, the other bond-mate can use their reaction to grant them resistance to the damage. If they do so, both bond-mates take the same amount of damage. Alternatively, when a bond-mate has hit points restored, they can use their reaction to halve the amount of hit points. If they do so, the other bond-mate regains the same number of hit points. These features can be used a number of times equal to the bond-mate's combined Wisdom or Charisma modifiers (their choice, a minimum of once). All expended uses are regained when both bond-mates complete a long rest.

Breaking a Bond

Sometimes, creatures might want to end their Force-bond, whether the bond was created unbeknownst to them or they no longer wish to share the bond. To do so, one of the creatures must spend 10 minutes meditating on the bond, and then make a Charisma saving throw. The DC of this saving throw varies, depending on the tier of the bond, as shown above in the Bond Distance and DC by Tier table. On a success, the bond's tier is reduced by 1. If the bond's tier is 1, it is broken. On a failure, the bond's tier is not reduced, and you can't try again for 24 hours.