Feats
A feat represents a talent or an area of expertise that gives character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat's description says otherwise.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. For example, the Inspiring Leader feat requires you to have a Charisma of 13 or higher. If your Charisma is reduced below 13 somehow—perhaps by a withering curse—you can't benefit from the Inspiring Leader feat until your Charisma is restored.
Augmented Cyborg
Prerequisite: Type beast or humanoid You've experimented with cybernetic augmentations, granting the following benefits:
- Increase an ability score of your choice by 1, to a maximum of 20.
- Choose one cybernetic augmentation of standard rarity from Appendix A. That augmentation is installed and doesn't count against the maximum cybernetic augmentations you can support, but it does count towards your total cybernetics augmentations as shown in the Cybernetic Augmentations Side Effects table in Chapter 7.
Customized Droid
Prerequisite: Type droid You've been customized beyond other droids of the same model, granting the following benefits:
- Increase an ability score of your choice by 1, to a maximum of 20.
- Choose one droid customization of standard rarity from Appendix A. That customization is installed and doesn't count against the maximum droid customizations you can support, but it does count towards your maximum parts or protocols, as appropriate.
Investigative Attunement
Prerequisite: 4th level You've spent a significant amount of time appraising and testing enhanced items. You gain the following benefits:
- Increase an ability score of your choice by 1, to a maximum of 20.
- Your maximum attunement increases by 1.
- You have advantage on ability checks made to identify items.
- Once per long rest, you can choose one object that you must touch for 10 minutes. If it is an enhanced or modified item, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any powers are affecting the item and what they are. If the item was created by a power, you learn which power created it.
Muscled Menace
Prerequisite: Strength 13, size Medium Despite being of otherwise average size, your might extends beyond that of your peers. You gain the following benefits:
- Increase your Strength score by 1, to a maximum of 20.
- Your speed increases by 5 feet.
- You can't add more than +3 when determining your bonus to AC from your Dexterity.
- You can't add more than +3 when determing your bonus to Dexterity saving throws from Dexterity.
- You gain the Oversized special trait: Oversized. Light- and vibro-weapons that lack the dexterity or light property are considered to have the heavy property for you. The strength number for blasters is reduced by one step (from 19 to 17, 17 to 15, 15 to 13, or 13 to 11). If the strength number is 11, you ignore it entirely.
Savage Shorty
Prerequisite: Strength 13, size Small Despite being short of stature, your size has no impact on your strength and virility. You gain the following benefits:
- Increase your Strength score by 1, to a maximum of 20.
- Your speed increases by 5 feet.
- You lose the Undersized special trait.
Tiny Terror
Prerequisite: Strength 13, size Tiny Despite falling below knee height of other species, your size has less impact on your strength and virility. You gain the following benefits:
- Increase your Strength score by 1, to a maximum of 20.
- Your speed increases by 5 feet.
- You lose the Pintsized special trait, and you are no longer limited to +3 when determining your bonus to attack and damage rolls for weapon attacks using Strength due to the Puny special trait.
- You gain the Undersized special trait: Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields or martial weapons with the two-handed property unless it has the light property, and if a martial weapon has the versatile property, you can only wield it in two-hands.
Weapon Focused
Prerequisite: 4th level You adopt a particular type of weapon as your focus. Choose one of the weapon focus options, detailed later in this chapter. You can take this feat multiple times.
Weapon Supremacist
Prerequisite: 4th level You've mastered a particular type of weapon. Choose one of the weapon supremacist options, detailed later in this chapter. You can take this feat multiple times.