Holocron

Inspiring Leader

Feat
sourcePHB
≈ 5e Inspiring LeaderEssentially 5e Inspiring Leader — a 10-minute rally that grants temporary hit points to up to six creatures within 30 feet who can see or hear you and understand you, equal to your level plus your Charisma modifier.
Spend 10 minutes to give up to six nearby allies temporary HP equal to your level plus your Charisma modifier each short or long rest.
SocialDefense
●●●value · scales with level, hits whole party
Best fora Charisma-primary character who leads the party and wants durable pre-combat buffs
Skip ifyour Charisma is 12 or lower and you never build into it
!Requires Charisma 13 and a 10-minute ritual — unavailable in rapid encounter sequences with no downtime.
facetankgeneralist
social-facedurabilitydefense
Pairs withCharisma 16+ build · Commander or Scholar · any party-leader role
PlaystyleSupportDefender

Prerequisite: Charisma 13

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.