Armstech's Implements
Armstech's implements include all of the necessary components to allow you to work raw materials to craft or repair damage to blasters and vibroweapons.
Lore
Your expertise lends you additional insight when examining blasters and vibroweapons.
Investigation
You can spot clues and make deductions that others might overlook when an investigation involves blasters and vibroweapons.
Technology
You can more readily identify an enhanced blaster or vibroweapons properties.
Amplify Weapon
Over the course of a short or long rest, you can make a DC 15 arsmtech's implements check to temporarily improve a blaster or vibroweapon. To use this benefit, you must have arsmtech's implements with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this weapon can gain a bonus to one weapon attack. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.
Sample Activities
| Activity | DC |
|---|---|
| Repair a blaster or vibroweapon | 15 |
| Sunder a blaster or vibroweapon | 10 |