Dungeon Delver
Feat
sourcePHB
≈ 5e Dungeon DelverEssentially the 5e Dungeon Delver feat — a dungeon-explorer boost: a small stat bump (Int or Wis), advantage on Perception and Investigation for secret doors, advantage on saving throws against traps, resistance to trap damage, and you ignore the -5 to passive Perception when moving fast.✨
Gain advantage on detecting secret doors and resisting traps, resistance to trap damage, and no perception penalty from fast travel.
SkillDefenseHalf-feat · +1 Intelligence / Wisdom
●○○value · environment-dependent trap suite
Best fora scout or rogue-style character who leads the party through hazardous, trap-laden environments
Skip ifyour campaign has few dungeons, ruins, or trap-heavy locations
scoutskill-expert
skill-masterydefensestealth
Pairs withOperative or Scout builds · Perception-stacking Wisdom characters · dungeon-crawl campaigns
Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
- You have advantage on saving throws made to avoid or resist traps.
- You have resistance to the damage dealt by traps.
- Traveling at a fast pace no longer imposes a -5 penalty to your passive Wisdom (Perception) score.