Holocron

Production Values

Tech power · At-will
power-typeTechlevel0concentration
Same as 5eYou already know this as 5e Thaumaturgy — This is Thaumaturgy reskinned as tech — the same at-will grab-bag of booming voice, flickering lights, ground tremors, a sound, a slamming door, and altered eyes.
Produce one minor audio, visual, or physical effect from a list of seven options; up to three 1-minute effects can be active simultaneously.
Utility
●●breadth · creative, situation-dependent
TargetingArea
Use whenyou need deception, distraction, or environmental flavor within range
ScalingMaximum simultaneous active effects increases by 3 at 5th, 11th, and 17th level (max 12).
!Creatures can use an action to make an Investigation check against your tech save DC to see through illusory effects.
illusionsonic
Pairs withroleplay or social encounters · Operative or Scout · deception-focused character
PlaystyleScoutFace

You cause a minor effect within range. Choose one of the following:

  • Your natural voice booms up to three times louder than normal for 1 minute. You can also alter the sound of your voice to achieve a certain effect--to sound more intimidating, for example.
  • You cause unenhanced electronic lights to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create a sound within range for up to 1 minute. The sound can range in volume from a whisper to a scream.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
  • You create an illusory image of an object no larger than a 5 foot cube. The illusion is purely visual.

If you cast this power multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

A creature that witnesses the effects of this power can use its action to make an Intelligence (Investigation) check against your tech save DC. On a successful check, the creature discerns that the effects are illusory, and they become faint to the creature.

The maximum number of active effects increases by 3 when you reach 5th level (6), 11th level (9), and 17th level (12).

Codex
Casting Period
1 action
Range
30 feet
Duration
1 minute
Concentration
No