Sonic Charge
Force power · At-will · Universal
power-typeForcelevel0alignmentUniversalconcentration
Tweaked from 5eYou already know this as 5e Shocking Grasp — Like Shocking Grasp, it's an at-will melee touch cantrip that scales at levels 5/11/17, but instead of a spell attack it rides on an actual weapon attack and adds a short-lived damaging hum aura around you rather than denying the target its reactions. ✨
Land a melee hit, then emanate a hum that deals 1d4 sonic damage to any hostile ending its turn within 5 feet of you.
DamageControl
●●○breadth · melee-range required
TargetingSingle
Use whenyou are already in melee and enemies cluster around you
ScalingAt 5th level the melee attack gains +1d8 sonic and the aura adds 1d4; both scale again at 11th and 17th level.
!Requires a successful melee attack to activate — the aura only lasts until your next turn.
sonickineticarea-denial
Pairs withmelee-focused Force caster · powers that pull enemies into range · high Strength or Dexterity build
As part of the action used to cast this power, you must make a melee weapon attack against one creature within your reach, otherwise the power fails. On a hit, the target suffers the attack's normal effects, and you begin to emanate a disturbing hum until the start of your next turn. If a hostile creature ends its turn within 5 feet of you, it takes 1d4 sonic damage.
This power's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 sonic damage to the target, and the secondary damage increases by 1d4. Both damage rolls increase by 1d8 and 1d4, respectively, at 11th level and 17th level.
- Casting Period
- 1 action
- Range
- Varies
- Duration
- 1 round
- Concentration
- No