Holocron

Sound Trick

Force power · At-will · Universal
power-typeForcelevel0alignmentUniversalconcentration
Tweaked from 5eYou already know this as 5e Thaumaturgy — This is your Thaumaturgy — the same grab-bag of harmless minor effects (booming voice, ground tremors, instantaneous sounds), just reskinned as a Force at-will, with a few SW5e-flavored options like mimicking another species' speech.
Create minor sonic illusions: amplify your voice, mimic sounds, cause tremors, or speak a physically impossible language for 1 minute.
UtilityDetection
●●breadth · limited to flavour effects
TargetingArea
Use whenyou need a distraction, deception, or creative out-of-combat tool
ScalingFlat — no higher-slot scaling.
!Wary creatures can use their action to make an Intelligence (Investigation) check to see through the illusion.
sonicillusionmind-affecting
Pairs withstealth or infiltration builds · Charisma-heavy Force users · distraction tactics
PlaystyleFaceScout

You use the Force to produce an effect within range. You create one of the following special effects within range:

  • Your voice booms up to three times as loud as normal, and you can alter its tone, for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a bird, or ominous whispers.
  • You gain the ability to speak like another species for 1 minute, allowing you to speak in a language you know but otherwise lack the physical ability to speak, such as a Wookiee speaking Basic.
  • You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, a billowing of someone's clothes, or a flickering of unenhanced light fixtures within range.

A wary creature can use its action to make an Intelligence (Investigation) check against your force save DC, discerning that the effects are illusory on a success.

If you cast this power multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Codex
Casting Period
1 action
Range
30 feet
Duration
1 minute
Concentration
No