Concealed Caltrops
Tech power · Level 2
power-typeTechlevel2concentrationtrue
Tweaked from 5eYou already know this as 5e Spike Growth — This is Spike Growth reskinned as scattered caltrops—same 20-ft difficult terrain dealing 2d4 per 5 feet moved, just kinetic instead of piercing damage. ✨
Scatter hidden caltrops in a 20-foot-radius area: 2d4 kinetic per 5 feet traveled through it, and the area is difficult terrain.
Control
●●○breadth · area denial, 1-hour duration
TargetingArea
Use whensetting an ambush, defending a position, or punishing enemies who rush across open ground
ScalingFlat — no higher-slot scaling.
!Requires concentration for up to 1 hour; creatures that can see the area on casting can Perceive the caltrops and avoid them.
area-denialkineticcontrol-condition
Pairs withambush or defensive tactics · chokepoint positioning · a party that fights from range
You scatter a large number of caltrops across ground in a 20-foot radius centered on a point within range. These caltrops pierce deep into the feet and boots of anyone who walks upon them. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 kinetic damage for every 5 feet it travels.
The caltrops are nearly invisible to the naked eye. Any creature that can't see the area at the time the power is cast must make a Wisdom (Perception) check against your tech save DC to notice the caltrops before entering the area.
- Casting Period
- 1 action
- Range
- 150 feet
- Duration
- up to 1 hour
- Concentration
- Yes