Holocron

Freedom of Movement

Force power · Level 4 · Universal
power-typeForcelevel4alignmentUniversalconcentration
Tweaked from 5eYou already know this as 5e Freedom of Movement — This is your 5e Freedom of Movement exactly — ignore difficult terrain, can't be paralyzed/restrained/slowed, escape restraints, move freely underwater — just with 'Force powers' swapped in for 'spells.'
Touch a willing creature to let it ignore difficult terrain, movement penalties, paralysis, and restraint for 1 hour.
BuffDefense
●●breadth · situational but reliable
TargetingSingle
Use whenan ally faces heavy terrain or restraint effects in a key fight
ScalingFlat — no higher-slot scaling.
mobilitywardingcontrol-condition
Pairs withmelee frontliner · Grappler feat · aquatic or urban environments
PlaystyleSkirmisherSupport

You touch a willing creature. Its movement is unaffected by difficult terrain, and powers and enhanced effects can't reduce its speed or cause it to be paralyzed or restrained.

The target can spend 5 feet of movement to automatically escape from unenhanced restraints. Additionally, being underwater imposes no penalties on its movement or attacks.

Codex
Casting Period
1 action
Range
Touch
Duration
1 hour
Concentration
No