Holocron

Group Hologram

Tech power · Level 5
power-typeTechlevel5concentration
Same as 5eYou already know this as 5e Seeming — This is your Seeming — a 5th-level mass illusory-disguise effect, mechanically word-for-word identical down to the Charisma save and the 'same arrangement of limbs' restriction.
Change the illusory appearance of any number of willing or failed-Cha-save creatures within 30 feet for up to a short or long rest.
UtilityBuff
●●breadth · strong for social/infiltration
TargetingMulti
Use whenthe whole party needs disguises for infiltration or social deception
ScalingFlat — no higher-slot scaling.
!Illusions fail physical inspection — touching reveals the disguise — and an Intelligence (Investigation) check can see through it.
illusionstealthmind-affecting
Pairs withinfiltration missions · Operative archetype · Deception-focused party builds
PlaystyleFaceScout

This power allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this power.

The power disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The power lasts for the duration, unless you use your action to dismiss it sooner.

The changes wrought by this power fail to hold up to physical inspection. For example, if you use this power to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this power to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

A creature can use its action to inspect a target and make an Intelligence (Investigation) check against your tech save DC. If it succeeds, it becomes aware that the target is disguised.

Codex
Casting Period
1 action
Range
30 feet
Duration
or until the end of your next short or long rest; whichever happens first
Concentration
No