Holocron

Mislead

Tech power · Level 5
power-typeTechlevel5concentrationtrue
Same as 5eYou already know this as 5e Mislead — This is your Mislead, mechanically unchanged—you go invisible, leave a controllable illusory double, and can see/hear through it exactly as in 5e.
Go invisible and leave an illusory decoy in place; control its actions and perceive through its senses for up to 1 hour.
UtilityDefense
●●breadth · versatile stealth and misdirection
TargetingSelf
Use whenyou need to be invisible while directing enemies toward a convincing distraction
ScalingFlat — no higher-slot scaling.
!Requires concentration; invisibility ends immediately if you attack or cast a power, and using the decoy's senses leaves you blinded and deafened.
illusionstealthmind-affecting
Pairs withOperative or infiltrator archetype · sneak attack positioning · powers cast through the decoy's location
PlaystyleScoutSkirmisher

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a power.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

Codex
Casting Period
1 action
Range
Self
Duration
up to 1 hour
Concentration
Yes