Lesser Mislead
Tech power · Level 2
power-typeTechlevel2concentration
Tweaked from 5eYou already know this as 5e Mislead — It's your Mislead — invisibility plus a controllable illusory double — but in a cheaper Level 2 form: it only lasts until the end of your next turn, the double moves at your normal speed and pops the instant it's hit, and you don't get to see/hear through its senses. ✨
Go invisible and leave a controllable illusory double in your place for 1 round; invisibility ends if you attack or cast a power.
DefenseControl
●●○breadth · free repositioning each encounter
TargetingSelf
Use whenyou need to drop aggro or reposition unseen for one round
ScalingFlat — no higher-slot scaling.
!Very short duration — only 1 round; invisibility breaks on any attack or power cast.
illusionstealthmobility
Pairs witha Scoundrel or Operative build · a melee-range Techcaster · gap-closing tactics
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts until the end of your next turn, but the invisibility ends if you attack or cast a power.
You can use your action to move your illusory double up to your speed and make it gesture, speak, and behave in whatever way you choose.
As soon as it is attacked or would take damage, the double dissipates.
- Casting Period
- 1 action
- Range
- Self
- Duration
- 1 round
- Concentration
- No