Holocron

Mirror Image

Tech power · Level 2
power-typeTechlevel2concentration
Same as 5eYou already know this as 5e Mirror Image — This is exactly your 5e Mirror Image—three duplicates with the same d20 6/8/11 deflection thresholds—just reclassified as a Tech power.
Spawn three illusory duplicates that intercept attacks on a d20 roll of 6+/8+/11+; each hit destroys one duplicate.
Defense
●●●breadth · any combat, any level
TargetingSelf
Use whenyou expect to be focused by multiple attackers this combat
ScalingFlat — no higher-slot scaling.
!Creatures that can't see or use non-sight senses (blindsight, truesight) are unaffected by this power.
illusionwarding
Pairs witha fragile Techcaster in melee · a Scoundrel or Operative · high-attack-volume enemies
PlaystyleDefender

Three illusory duplicates of yourself appear in your space. Until the power ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

Each time a creature targets you with an attack during the power's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The power ends when all three duplicates are destroyed.

A creature is unaffected by this power if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Codex
Casting Period
1 action
Range
Self
Duration
1 minute
Concentration
No