Holocron

Greater Hologram

Tech power · Level 3
power-typeTechlevel3concentrationtrue
Same as 5eYou already know this as 5e Major Image — This is your Major Image — same 20-foot illusion with full sound and sensory effects, movable by action, and beaten by physical contact or an Investigation check, just reskinned as tech holography.
Conjure a fully sensory illusion up to a 20-foot cube that you can move within 120 feet as an action for up to 10 minutes.
ControlUtility
●●breadth · investigation check defeats it
TargetingArea
Use whenyou need to create a convincing distraction or fake environment
ScalingAt 6th level or higher, the illusion lasts until dispelled without requiring concentration.
!Requires concentration at base level; physical interaction immediately reveals it as an illusion.
illusionmind-affectingdivination
Pairs witha stealth or infiltration mission · high Intelligence party members for Investigation · Invisibility to Cameras
PlaystyleController

You create an image no larger than a 20 foot cube. It appears at a spot you can see and lasts for the duration. It seems completely real, sounds and other sensory effects included. You can't create a sensory effect strong enough to cause damage or a condition.

As long as you are within range of the illusion, you can use your action to make the image to move to any other spot within range. As the image changes location, you can alter it so that its movements appear natural for the image.

Physical interaction with the image reveals it as an illusion. A creature can use its action to determine that it's an illusion with a successful Investigation check. If a creature learns it's an illusion, it can see through the image, and the other sensory qualities become faint to it.

Overcharge Tech. The power lasts until dispelled without requiring concentration if cast at 6th-level or higher.

Codex
Casting Period
1 action
Range
120 feet
Duration
up to 10 minutes
Concentration
Yes