Holocron

Mass Repair Droid

Tech power · Level 5
power-typeTechlevel5concentration
Tweaked from 5eYou already know this as 5e Mass Cure Wounds — It's your Mass Cure Wounds — same 3d8+mod healing to six targets in a 30-ft sphere with the same upcast — except it heals only droids/constructs instead of living creatures, the exact inverse of Cure Wounds' usual 'no effect on constructs' clause.
Restore hit points equal to 3d8 + your techcasting modifier to up to six droids or constructs within a 30-foot sphere.
Healing
○○breadth · droids and constructs only
TargetingArea
Use whenmultiple allied droids or constructs need repairs mid-fight
ScalingHealing increases by 1d8 for each slot level above 5th.
!Has absolutely no effect on biological creatures — dead weight if your party has no droids or constructs.
healinganti-droid
Pairs witha droid-heavy party · Mechanic or Engineer archetype · combat medic droid companion builds
PlaystyleHealerSupport

Choose up to six droids or constructs in a 30-foot-radius sphere centered on a point. Each target regains hit points equal to 3d8 + your techcasting ability modifier. This power only affects droids and constructs.

Overcharge Tech. When you cast this power using a tech slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No