Holocron

Salvo

Tech power · Level 4
power-typeTechlevel4concentration
Tweaked from 5eYou already know this as 5e Meteor Swarm — It's a scaled-down Meteor Swarm — same multi-point, dual-damage-type bursts where overlapping spheres only hit once — just at level 4 with three smaller 10-ft blasts (3d6 fire + 3d6 kinetic) that grow to four or five projectiles in higher slots instead of being one big level-9 nuke.
Launch three projectiles each exploding in a 10-foot sphere for 3d6 fire + 3d6 kinetic to creatures inside (Dex save halves).
Damage
●●breadth · flexible multi-zone burst
TargetingArea
Use whenenemies are spread out in small groups you can target with separate blasts
ScalingFour projectiles at 6th level, five at 8th level.
!A creature in two overlapping spheres is only hit once; optimal damage requires targeting non-overlapping clusters.
firekineticarea-denial
Pairs withEngineer archetype · powers that group enemies · high tech save DC
PlaystyleBlaster

You launch three projectiles at points you can see within range. Each creature within a 10-foot radius sphere of each point must make a Dexterity saving throw. A creature takes 3d6 fire and 3d6 kinetic damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one sphere is affected only once.

The power damages objects in the area and ignites flammable objects that aren't being worn or carried.

Overcharge Tech. When you cast this power using a tech slot of 6th level or higher, you create four projectiles. When you cast this power using a tech slot of 8th level or higher, you create five projectiles.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No