Holocron

Carbonite

Tech power · Level 6
power-typeTechlevel6concentrationtrue
Tweaked from 5eYou already know this as 5e Flesh to Stone — It's Flesh to Stone with a Star Wars reskin — same Con-save, three-strikes restrain-then-petrify mechanic, except you freeze the target in carbonite instead of turning it to stone.
Attempt to freeze one creature; it must fail three Con saves to become petrified, or succeed three times to break free.
Control
●●breadth · save-ends, binary outcome
TargetingSingle
Use whenyou need to take a dangerous enemy out of the fight for a full minute
ScalingFlat — no higher-slot scaling.
!Requires concentration; the target gets a new Con save each turn, so a lucky streak ends it early.
coldcontrol-condition
Pairs withhigh tech save DC · powers that impose Con save disadvantage · a party that can focus fire on other targets
PlaystyleController

You attempt to freeze one creature that you can see within range into carbonite. The creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected.

A creature restrained by this power must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this power three times, the power ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

If the creature is physically broken while frozen in carbonite, it suffers from similar deformities if it reverts to its original state.

If you maintain your concentration on this power for the entire possible duration, the creature is frozen in carbonite until the effect is removed.

Codex
Casting Period
1 action
Range
60 feet
Duration
up to 1 minute
Concentration
Yes