Holocron

Toxic Cloud

Tech power · Level 5
power-typeTechlevel5concentrationtrue
Same as 5eYou already know this as 5e Cloudkill — This is Cloudkill under a new name — same 20-foot poison fog, 5d8 Con save, drifts away from you each turn, identical in every mechanical detail.
Create a 20-foot-radius fog sphere dealing 5d8 poison (Con save half) on entry or turn-start; it drifts 10 feet each turn.
ControlDamage
●●breadth · strong mobile area denial
TargetingArea
Use whenyou want a persistent drifting zone that forces enemies to move or suffer poison damage
ScalingDamage increases by 1d8 for each slot level above 5th.
!Requires concentration; the cloud moves on its own and can drift into allied positions — place carefully. Strong wind disperses it immediately.
poisonarea-denialcontrol-condition
Pairs withpowers that force enemy movement · Engineer archetype · high tech save DC
PlaystyleControllerBlaster

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the power. Its area is heavily obscured.

When a creature enters the power's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

Overcharge Tech. When you cast this power using a tech slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Codex
Casting Period
1 action
Range
120 feet
Duration
up to 10 minutes
Concentration
Yes