Master Pyrokinesis
Force power · Level 7 · Universal
power-typeForcelevel7alignmentUniversalconcentration
⟜ Requires Greater Pyrokinesis
Tweaked from 5eYou already know this as 5e Fire Storm — This is Fire Storm with a new name — identical area, save, and 7d10 dice, just dealing 'energy' instead of fire damage (and it drops the plant-life exemption). ✨
Fill up to ten 10-foot cubes with flame; each creature takes 7d10 energy (Dex save half); also ignites flammable objects in the area.
Damage
●●○breadth · needs grouped enemies in range
TargetingArea
Use whenenemies are spread across a large area you can blanket with fire
ScalingFlat — no higher-slot scaling.
!Requires Greater Pyrokinesis as a prerequisite; the area shape is flexible but must be contiguous cubes.
fireenergyarea-denial
Pairs withGreater Pyrokinesis (prerequisite) · high force save DC builds · open-terrain encounters
A storm made up of sheets of roaring, Force-enhanced flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 energy damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one cube is affected only once.
The flame damages objects in the area and ignites flammable objects that aren't being worn or carried.
- Casting Period
- 1 action
- Range
- 150 feet
- Duration
- Instantaneous
- Concentration
- No