Neurotoxin
Tech power · Level 7
power-typeTechlevel7concentration
New in SW5eNovel SW5e trick: a multi-target save within range that applies an escalating cascade of conditions—poisoned, then deafened, blinded, stunned, and finally instant death—based on each target’s current HP. Droids and constructs are immune.✨
Fire neurotoxin darts at any number of targets; Con save or suffer escalating conditions — poisoned to instant death — based on current hp.
DebuffDamage
●●○breadth · scales with enemy damage taken
TargetingMulti
Use whenmultiple weakened enemies are below 60 hp and you want to stack debilitating conditions
ScalingFlat — no higher-slot scaling.
!Bonus action cast; has no effect on droids or constructs, and the kill threshold (20 hp) requires enemies to already be near death.
poisoncontrol-condition
Pairs witha party that focuses fire to soften targets first · high tech save DC · effects that impose Con save disadvantage
You release a series of darts filled with neurotoxin. Choose any number of creatures you can see within range. Each creature must make a Constitution saving throw. On a failed save, a creature suffers an effect based on its current hit points:
- 60 hit points or fewer: poisoned for 1 minute
- 50 hit points or fewer: poisoned and deafened for 1 minute
- 40 hit points or fewer: poisoned, deafened, and blinded for 10 minutes
- 30 hit points or fewer: poisoned, blinded, deafened, and stunned for 1 hour
- 20 hit points or fewer: killed instantly
This power has no effect on droids or constructs.
- Casting Period
- 1 bonus action
- Range
- 30 feet
- Duration
- Instantaneous
- Concentration
- No