Holocron

Neurotoxin

Tech power · Level 7
power-typeTechlevel7concentration
New in SW5eNovel SW5e trick: a multi-target save within range that applies an escalating cascade of conditions—poisoned, then deafened, blinded, stunned, and finally instant death—based on each target’s current HP. Droids and constructs are immune.
Fire neurotoxin darts at any number of targets; Con save or suffer escalating conditions — poisoned to instant death — based on current hp.
DebuffDamage
●●breadth · scales with enemy damage taken
TargetingMulti
Use whenmultiple weakened enemies are below 60 hp and you want to stack debilitating conditions
ScalingFlat — no higher-slot scaling.
!Bonus action cast; has no effect on droids or constructs, and the kill threshold (20 hp) requires enemies to already be near death.
poisoncontrol-condition
Pairs witha party that focuses fire to soften targets first · high tech save DC · effects that impose Con save disadvantage
PlaystyleController

You release a series of darts filled with neurotoxin. Choose any number of creatures you can see within range. Each creature must make a Constitution saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 60 hit points or fewer: poisoned for 1 minute
  • 50 hit points or fewer: poisoned and deafened for 1 minute
  • 40 hit points or fewer: poisoned, deafened, and blinded for 10 minutes
  • 30 hit points or fewer: poisoned, blinded, deafened, and stunned for 1 hour
  • 20 hit points or fewer: killed instantly

This power has no effect on droids or constructs.

Codex
Casting Period
1 bonus action
Range
30 feet
Duration
Instantaneous
Concentration
No