Holocron

Antipathy/Sympathy

Tech power · Level 8
power-typeTechlevel8concentration
Same as 5eYou already know this as 5e Antipathy/Sympathy — This is your Antipathy/Sympathy spell exactly — same attract-or-repel aura, same Huge-or-smaller target, same 200-foot cube, just with Star Wars creatures swapped in for the dragons and goblins.
Invest a target with a 10-day aura that frightens a chosen creature type away or compels them to approach; recurring Wis saves to escape.
RitualControl
○○breadth · very long setup, narrow use
TargetingSingle
Use whenyou need to protect a location or lure a specific creature type over many days
ScalingFlat — no higher-slot scaling.
!Takes 1 hour to cast; affected creatures get a new Wis save every 24 hours and can break free after moving 60 feet away.
fearmind-affectingcontrol-condition
Pairs witha stronghold defense scenario · a trap-and-ambush campaign · Sympathy to lure enemies into a kill zone
PlaystyleController

This power attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as rancors, kath hounds, or twi'leks. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.

Antipathy. The power causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.

Sympathy. The power causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target.

If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below.

Ending the Effect. If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as unnatural. In addition, a creature affected by the power is allowed another Wisdom saving throw every 24 hours while the power persists.

A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.

Codex
Casting Period
1 hour
Range
60 feet
Duration
10 days
Concentration
No