Cryo Cell
Consumable · Average–Devastating · premium–artifact
item-typeConsumablerarityartifact
A spent cell switching the weapon to cold damage with a scaling bonus, slowing on a Con save and freezing a downed target in carbonite.
Best fora blaster user wanting control and lockdown
You have a +3 bonus to attack and damage rolls made with this enhanced cryo cell. This bonus is in addition to any bonuses granted by the weapon. Once the cryo cell is depleted, it no longer gives a bonus. Additionally, the loaded weapon deals cold damage instead of its normal damage type, and when you hit with a shot the creature must make a DC 24 Constitution saving throw. On a failed save, the creature takes 1d8 cold damage and gains 1 slowed level until the end of its next turn. On a successful save, a creature takes half damage and isn't slowed. If this damage reduces a creature to 0 hit points, that creature is frozen in carbonite for 1 hour.